While Zelda: Echoes of Wisdom has been extremely well received and fans are enjoying the title immensely, it has been hit with some complaints as well. By far, the two biggest issues fans have with the game is its framerate and menu system, and now the dev team has commented on both.
In an interview with BBC, various team members involved with Zelda: Echoes of Wisdom have offered a response to fans complaints. On the topic of the game’s less-than-steady framerate, the team said they went with a variable frame rate as they felt this was the “best option” available.
As far as menus go, this is actually a complaint that has carried over from Zelda: Breath of the Wild and Tears of the Kingdom as well. All three games give you a bunch of options for weapons and abilities, but you have to scroll through extremely long menus to find what you want. While players think there are better ways to handle this, the devs took this route on purpose.
According to the team, the menu design was chosen in order to foster experimentation. In particular, the dev team says they wanted players to scroll through the various echoes in Echoes of Wisdom and catch glimpses of ones they might not have otherwise used. In other words, they think players might go into a menu with something in mind, but seeing other echoes pop up may cause a new idea or experiment to form in their heads.