As game updates go, there could be an argument that Baldur’s Gate 3‘s Patch 7 is one of the biggest without adding separate DLC or an expansion. It is totally free, adding a whole host of new evil endings for every single Origin Character, including the customizable Dark Urge, and mod support, which allows for fan-created content to be accessed by console players as well as players on PC. Both adding a myriad of endings and mod support would have been massive updates on their own, but together they make Patch 7 one of Baldur’s Gate 3′s biggest.
Naturally, with any patch, there comes patch notes and little fixes to iron out the game. With Baldur’s Gate 3 basing itself on Dungeons and Dragons’ 5e rule set, balancing largely bases itself around 5e. The changes don’t usually involve weakening or strengthening much, since many attacks and spells have damage that is set in stone with the number of dice they use, but they do involve bugs and glitch fixes. This often means that some players have to hunt for new exploits every patch, but there is one that remains untouched in Patch 7.
Baldur’s Gate 3’s Patch 7 Exploit Lets Players Steal Anything
And They Can Do It In Bulk
Exploiting mechanics in Larian titles has been something that players have done for a while now. Using telekinesis in Divinity: Original Sin 2 to crush and instantly kill enemies under the immense weight of a very full barrel is one fun example, but it isn’t as practical as using a pouch to steal everything a trader has in Baldur’s Gate 3. This doesn’t mean that players can’t just pickpocket a trader the old-fashioned way, but there are a bunch of benefits to putting everything in a container beforehand.
If players want to pickpocket a trader, they have to grab each of the items one-by-one. This can be annoying and the separate DC checks for every item that need to be stolen can be a tripping hazard, but there is a way to circumvent this. If the player sells the trader a container of some kind, like a chest, pouch, or even a barrel, they can stuff it full of whatever they want from the trader and, because it belongs to the trader, this part doesn’t count as stealing, but it does mean that everything counts as one object when it is stolen.
Putting everything into one container to steal makes it far easier to steal and means that a character only needs to pass one DC check to steal everything, rather than doing a pickpocket check for every single item.
Putting everything into one container to steal makes it far easier to steal and means that a character, probably a rogue, only needs to pass one DC check to steal everything, rather than doing a pickpocket check for every single item. This makes them less likely to fail too, since the larger the number of rolls, the more likely the dreaded natural 1 comes into play. The best part of this exploit is that it isn’t a glitch or bug either. This is simply a mechanic of the game, and something that a seasoned thief should consider.
Passing The Pickpocket DC Is The Hard Part
But Help From Friends Always Makes It Easier
With the value of items often determining the DC of the check needed to steal from a trader, DCs for stealing a pouch filled with literally everything they have to sell can be very high. The highest it can get is a DC of 30, which is tricky to pass, although this is often rare. A high-level rogue Reliable Talent and Expertise in Sleight of Hand will usually get the job done on their own, and rolling over a DC of 20 often becomes the norm, which is more than enough most of the time.
To get over a DC of 30, there are a bunch of tricks a player can use. Guidance will always help, as well as a bunch of Inspiration Points. Bardic Inspiration will help too, doing the same thing as Guidance, but much better for a single roll. A Wild Magic sorcerer between their chaotic surges, can Bend Luck at level 6, helping too, and there are a plethora of other tools players can use to make a DC 30 pickpocket check quite an easy obstacle to overcome, especially with a high-level rogue at the helm.
If a trader is surrounded by a bunch of onlookers, which can be the case in busy stores in the Lower City of Baldur’s Gate, it can be tricky to stealth to begin to pickpocket in the first place. Turning invisible will make this a lot easier, but with all the buffs that might be needed to pass high DC checks (which players can see before they commit to the pickpocket roll), getting everything to work in a short time frame can be difficult too. Making use of the Turn Based mode is ideal in this situation.
This Pickpocket Trick Is An Infinite Money Glitch In Baldur’s Gate 3
All The Party Needs Is Eight Hours Of Sleep
Traders’ inventories reset after the party takes a Long Rest. In general, a lot of Baldur’s Gate 3‘s story beats and world revolve around when a player takes a Long Rest, so players shouldn’t feel bad for taking as many as is needed to see as much as possible. Because the inventory resets after a Long Rest, players can go right back to the trader they’ve already stolen from to do the same thing all over again after having eight hours of sleep.
Long Rests require food to get their full benefits, but if players want to use this exploit to get as much money as possible, it might not always be worth wasting the food.
These items can be sold to the trader, then stolen again if a player wants, rinsing them over every gold piece that they have without giving them a single thing. This can also be done again after a Long Rest, since the gold will reset too, essentially meaning that players can get as much gold as they want as long as they keep sleeping. Ironically, gold doesn’t mean much in the game if the party decides to steal everything they need instead, but having a horde of cash is never a bad thing in a video game.
Weirdly, this exploit in Baldur’s Gate 3 isn’t really a glitch or bug. With the way that containers function in the game, this is more so a result of the game’s mechanics and likely won’t get ironed out in future patches. It should be noted that any container can be used for this exploit, but a pouch is best to keep the weight of the stolen items down, especially because the rogue doing the stealing likely won’t have much strength to carry everything.