Sunday, December 22, 2024

Stalker 2’s survival systems haven’t changed since the last game 15 years ago, and I’m not sure if I’m happy or disappointed

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2007’s Stalker: Shadow of Chernobyl was one of my first steps into the world of survival games. It was a stark contrast to most other games I was playing at the time, representing not some power fantasy about being a nigh-indestructible badass but instead a cold and indifferent world where I was fragile and weak. I never felt like a glorious hero. Hell, I didn’t even feel like the main character. Stalker was exciting because it simulated me as just another guy who could be killed—imagine this—by a single bullet.

Headshots weren’t the only danger to my mortal body in Shadow of Chernobyl: bleeding, radiation poisoning, and hunger could kill me, not to mention getting ripped apart by anomalies. There was no fast travel, so every journey had to be carefully prepped for while still leaving enough room in my limited inventory space to bring stuff back. It was a shockingly tough survival experience filled with dread, tension, and countless unceremonious deaths. Even in the late game with advanced armor and weapons, I never truly felt safe or powerful.

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