Yesterday, GSC GameWorld released the first major update for STALKER 2. And after one day, the devs released its second update. Patch 1.0.2 is 8GB in size on PC, and it will address some quest blockers/issues.
For those wondering, no. This isn’t the patch that will fix A-Life 2.0. Instead, this second update focuses on addressing issues that players encountered during some quests.
Since these quests contain spoilers, I won’t be sharing them. You can find the full patch notes here. As I said, though, they have story spoilers. So, avoid them if you don’t want anything to be spoiled for you.
What I can share is one generic fix. This fix is for an issue when quest enemies could spawn in unreachable areas for a player during the “Down Below” mission, blocking further progression. Plus, the update fixes a few more EXCEPTION_ACCESS_VIOLATION errors. As such, the game should be more stable now on your PC.
Also note that Patch 1.0.2 does not pack any performance or optimization improvements. So, don’t expect the game to run better than before. Moreover, STALKER 2 is still using UE 5.1.1. In other words, no. The devs have not upgraded it to a newer version of UE5.
All the mods that we’ve shared so far should be compatible with this new version. After all, Update 1.0.1 did not break compatibility with any of them. And, since this is a smaller update, it won’t bring any conflicts or issues.
This means that you can use the Draw Distance Mod with it. I’ve been monitoring my performance and I strongly suggest avoiding it if you don’t have a high-end GPU. This mod comes with a 10-20FPS performance hit.
Then we have this mod that attempts to restore most of the online A-Life functionality. Finally, you can download a mod that will remove the inventory carry/weight limit.
Like always, Steam will download this update the next time you launch its client. Be also sure to check out our PC Performance Analysis for STALKER 2.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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