Thursday, September 19, 2024

Deadlock Patch Notes September 12 and 13 – Deadlock Guide – IGN

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Abrams
  • Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
  • Shoulder Charge turn rate reduced a bit
  • Infernal Resilience reduced from 17% to 16%
  • Shoulder Charge stun time reduced from 1s to 0.85s
Bebop
  • Uppercut no longer roots your hero during cast time
  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Hook range reduced from 35m to 30m
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Dynamo
  • Rejuvenating Aurora no longer gets canceled when stamina is used
  • Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • Kinetic Pulse T1 reduced from 40% slow to 35%
  • Quantum Entanglement cooldown increased from 11s to 12s
Grey Talon
  • Fixed issues with Charged Shot hitting targets behind walls
  • Fixed Guided Owl doing damage through buildings
  • Rain of Arrows Weapon Damage reduced from +7 to +4
  • Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Bullet damage growth per boon increased from +1.46 to +1.8
  • Guided Owl cooldown increased from 110s to 120s
Haze
  • Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
  • Base health reduced from 625 to 600
  • Flame Dash slow resistance increased from 30% to 50%
Ivy
  • Fixed some control issues when flying near a wall
  • Air Drop silence and slow debuff duration reduced from 4.5s to 4s
Kelvin
  • Arctic Beam fire rate slow reduced from 80% to 40%
  • Arctic Beam movement slow reduced from 80% to 70%
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Lady Geist
  • Essence Bomb T3 damage increased from 22% to 26%
  • Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn’t stack that way in any case)
  • Self Damage no longer consumes shields (general change)
Lash
  • Ground Slam now allows you to turn during the descent
  • Bullet growth from 1.15 to 0.9
  • Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
McGinnis
  • Medicinal Spectre radius reduced from 6m to 5m
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Can no longer wall jump from Spectral Wall
  • Spectral Wall min range reduced from 7m to 6m
  • Spectral Wall duration reduced from 6s to 5s
  • Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • Heavy Barrage min range reduced from 7m to 6m
  • Mini Turrets bullet travel speed increased
Mo & Krill
  • Camera zooms out a little bit more when un-burrowing
  • Can cast Scorn while using Combo
  • Combo T2 reduced from +1s to +0.75s
Paradox
  • Fixed issues with Paradoxical Swap hitting targets behind walls
Pocket
  • Barrage amp per stack reduced from 7% to 6%
  • Barrage slow reduced from 40% to 30%
  • Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Seven
  • Base bullet resist reduced from 8% to 0%
  • Bullet resist no longer scales with Boons
  • Headshot reduction increased from 25% to 35%
  • Storm Cloud damage reduced from 124 to 110
  • Storm Cloud max radius reduced from 30m to 25m
  • Storm Cloud cooldown reduced from 180s to 140s
  • Storm Cloud audio is now a little clearer when it’s cast
Shiv
  • Fixed issues with Serrated Knives hitting targets behind walls
  • Slice and Dice damage reduced from 125 to 105
  • Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • Killing Blow T2 now also increases Rage Amp by +5%
Vindicta
  • Base bullet damage reduced from 14 to 13
  • Stake T1 duration reduced from +0.75s to +0.5s
  • Assassinate bonus gold is now shared with assisters
  • Crow Familiar now reduces bullet armor by 6%
  • Crow Familiar impact damage reduced from 50 to 40
  • Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
  • Assassinate now does 20% more damage when getting a headshot
  • Assassinate scope ends when you are stunned
Viscous
  • Puddle Punch now correctly knocks people in The Cube up in the air
  • Improved various issues with the camera
  • Puddle punch now telegraphs an effect before it forms
  • Base bullet damage reduced from 14 to 13
  • Splatter damage reduced from 110 to 100
  • Goo Ball turn rate improved a bit
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • Fixed Puddle Punch piercing Unstoppable
Warden
  • Bullet growth reduced from 1.31 to 1.2
  • Alchemical Flask debuff duration reduced from 7s to 6s
  • Alchemical Flask radius reduced from 7m to 6.5m
  • You gain 50% bullet resistance during the 2s ult channel
Wraith
  • Card Trick damage reduced from 100 to 80
  • Card Trick spirit scaling increased from 1.2 to 1.5
  • Card Trick card projectiles spawn above the reticle rather than on the left side
Yamato
  • Ammo now scales with Spirit Power (0.15)
  • Power Slash damage reduced from 170 to 160
  • Grapple post cast duration reduced from 0.5 to 0.2
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • Can now interrupt Power Slash with parry

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