↑ Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
↑ Shoulder Charge turn rate reduced a bit
↓Infernal Resilience reduced from 17% to 16%
↓Shoulder Charge stun time reduced from 1s to 0.85s
Bebop
↑ Uppercut no longer roots your hero during cast time
↑ Can now keep firing if he jumps and his laser is already warmed up
Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
↓Hook range reduced from 35m to 30m
↑ Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Dynamo
↑ Rejuvenating Aurora no longer gets canceled when stamina is used
↓Rejuvenating Aurora T3 reduced from 4% to 3.8%
↓Kinetic Pulse T1 reduced from 40% slow to 35%
↓Quantum Entanglement cooldown increased from 11s to 12s
Grey Talon
Fixed issues with Charged Shot hitting targets behind walls
Fixed Guided Owl doing damage through buildings
↓Rain of Arrows Weapon Damage reduced from +7 to +4
↓Rain of Arrows T2 Weapon Damage reduced from +7 to +5
↑ Bullet damage growth per boon increased from +1.46 to +1.8
↓Guided Owl cooldown increased from 110s to 120s
Haze
Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
↓Base health reduced from 625 to 600
↑ Flame Dash slow resistance increased from 30% to 50%
Ivy
Fixed some control issues when flying near a wall
↓Air Drop silence and slow debuff duration reduced from 4.5s to 4s
Kelvin
↓Arctic Beam fire rate slow reduced from 80% to 40%
↓Arctic Beam movement slow reduced from 80% to 70%
↓Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Lady Geist
↑ Essence Bomb T3 damage increased from 22% to 26%
↑ Essence Bomb spirit scaling increased from 1.05 to 1.15
Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn’t stack that way in any case)
Self Damage no longer consumes shields (general change)
Lash
↑ Ground Slam now allows you to turn during the descent
↓Bullet growth from 1.15 to 0.9
↑ Ground Strike Damage spirit scaling increased from 0.78 to 0.85
↑ Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
McGinnis
↓Medicinal Spectre radius reduced from 6m to 5m
↑ Medicinal Spectre radius now grows with Spirit Power (0.07)
↓Can no longer wall jump from Spectral Wall
↓Spectral Wall min range reduced from 7m to 6m
↓Spectral Wall duration reduced from 6s to 5s
↑ Heavy Barrage spirit scaling increased from 0.3 to 0.35
↑Heavy Barrage min range reduced from 7m to 6m
↑ Mini Turrets bullet travel speed increased
Mo & Krill
Camera zooms out a little bit more when un-burrowing
↑ Can cast Scorn while using Combo
↓Combo T2 reduced from +1s to +0.75s
Paradox
Fixed issues with Paradoxical Swap hitting targets behind walls
Pocket
↓Barrage amp per stack reduced from 7% to 6%
↓Barrage slow reduced from 40% to 30%
Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Seven
↓Base bullet resist reduced from 8% to 0%
↓ Bullet resist no longer scales with Boons
↑ Headshot reduction increased from 25% to 35%
↓Storm Cloud damage reduced from 124 to 110
↓Storm Cloud max radius reduced from 30m to 25m
↑ Storm Cloud cooldown reduced from 180s to 140s
Storm Cloud audio is now a little clearer when it’s cast
Shiv
Fixed issues with Serrated Knives hitting targets behind walls
↓Slice and Dice damage reduced from 125 to 105
↓Bloodletting Deferred Damage Cleared reduced from 50% to 40%
↓Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
↑ Killing Blow T2 now also increases Rage Amp by +5%
Vindicta
↓Base bullet damage reduced from 14 to 13
↓Stake T1 duration reduced from +0.75s to +0.5s
Assassinate bonus gold is now shared with assisters
↑ Crow Familiar now reduces bullet armor by 6%
↓Crow Familiar impact damage reduced from 50 to 40
↓Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
↓Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
You can now use stamina while flying to get an impulse in the facing direction
Space bar no longer exists the ability, you have to press the key again
↑ Assassinate now does 20% more damage when getting a headshot
Assassinate scope ends when you are stunned
Viscous
Puddle Punch now correctly knocks people in The Cube up in the air
Improved various issues with the camera
Puddle punch now telegraphs an effect before it forms
↓Base bullet damage reduced from 14 to 13
↓Splatter damage reduced from 110 to 100
↑ Goo Ball turn rate improved a bit
↑ Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
↓Fixed Puddle Punch piercing Unstoppable
Warden
↓Bullet growth reduced from 1.31 to 1.2
↓Alchemical Flask debuff duration reduced from 7s to 6s
↓Alchemical Flask radius reduced from 7m to 6.5m
↑ You gain 50% bullet resistance during the 2s ult channel
Wraith
↓Card Trick damage reduced from 100 to 80
↑ Card Trick spirit scaling increased from 1.2 to 1.5
Card Trick card projectiles spawn above the reticle rather than on the left side
Yamato
↑ Ammo now scales with Spirit Power (0.15)
↓Power Slash damage reduced from 170 to 160
↓Grapple post cast duration reduced from 0.5 to 0.2
Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
↓Shadow Transformation bullet and spirit resistance reduced from 55% to 40%