Tuesday, October 1, 2024

Cyberpunk 2077 engine lead says some of its legendary launch bugs happened because the alternative was even worse: ‘Either you show a T-pose, or you hard crash… we prefer not to hard crash’

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As someone who played Cyberpunk 2077 for the first time only after it got its big 2.0 overhaul, I feel confident saying that it’s one of my favourite RPGs of the last decade. A veritable banger that I almost immediately picked up again—this time to 100% the game with a Netrunner build—as soon as I finished it the first time.

Wasn’t always the case though, was it? Around four years ago, Cyberpunk was in the middle of its historically bad launch, one that saw it banished entirely from the PlayStation store amid wave after wave of bug reports. You think Bethesda games are messy on day one? Cyberpunk 2077 screeched onto digital distribution platforms in a million different pieces and they were all on fire.

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