Sunday, December 22, 2024

Baldur’s Gate 3 Hotfix #28 Improves Modding on All Fronts – IGN

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Larian Studios has released Hotfix #28 for Dungeons & Dragons role-playing game Baldur’s Gate 3 that includes improvements for all things modding.

An update on Steam announced that the patch, which brings Baldur’s Gate 3 to version number 4.1.1.6072089, is now available to download on all platforms. “Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager,” Larian said.

Though myriad improvements are hitting all platforms, the PS5 gets namechecked a few times in particular. PS5 players will enjoy quality of life improvements such as the Continue button working the same as Load Game in terms of reporting mod issues, the Mod Manager now correctly reporting the amount of remaining memory after uninstalling a mod, and the fixing of a bizarre bug that saw the DualSense lightbar update with different colors for every single frame of gameplay.

Larian has otherwise fixed the animated downloading bar not appearing when downloading a mod, addressed a crash that occurred when changing pages in the Mod Manager, and improved loading times for players with many mods installed. The full patch notes are available below.

Mods are certainly proving popular with Baldur’s Gate 3 players, who have collectively uploaded more than 1,000 mods and downloaded more than 15 million as of October 1. That number is only for PC too, as Larian shared it alongside announcing the mod-bringing Patch 7 was coming to console.

Mods released so far include one that adds real-time combat to the otherwise turn-based RPG and another that brought entire new maps to Faerûn, including the highly requested Avernus.

Patch 7 otherwise added official content including an “absolutely metal” ending for Karlach and a hidden evil ending. Players will also be relieved to hear that it’s not the final major Baldur’s Gate 3 patch after all.

In our 10/10 review of Baldur’s Gate 3, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Baldur’s Gate 3 Hotfix #28 Patch Notes

MODDING

  • On PS5, the ‘Continue’ button will now work the same as the ‘Load Game’ screen in that it won’t allow you to start a game if there are any mod issues.
  • On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
  • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager

  • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click ‘Download’.
  • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
  • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
  • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
  • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there’s an issue with fetching the translation.
  • The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
  • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
  • Fixed a crash that could occur when changing pages in the Mod Manager.
  • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn’t have.
  • Updated the ‘Explicit Content’ filter’s name to ‘Mature Content’.
  • Updated the name of the Mod Issues window to ‘Mod Verification Window’ to more accurately reflect what the window is for, and updated its description.

GAME

Gameplay

  • Improved loading times for players with many mods installed.
  • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
  • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you’d previously loaded an Honour Mode save.
  • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
  • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
  • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers

  • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
  • Fixed a crash that could occur when loading a savegame.
  • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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