Friday, November 22, 2024

Despite the Skyrim comparisons, Avowed is an Obsidian RPG first and foremost: “Let’s bring in all the greatest hits”

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Entering Obsidian Entertainment‘s studio in Irvine, California, is like taking a whistle-stop tour through the developer’s history. Two suits of armor from Fallout: New Vegas frame the logo lighting up the center of the entranceway – a replica of the iconic Desert Rangers’ outfit from the game’s cover looms over the room on one side, while the heavy, imposing plate worn by the Brotherhood of Steel stands on the other. To the left, a glass cabinet hugs the wall filled to the brim with collectibles that would be the envy of fans everywhere. From The Outer Worlds’ Spacer’s Choice MoonMan helmets, to special editions of Knights of the Old Republic 2, Dungeon Siege 3, Neverwinter Nights 2, and South Park: The Stick of Truth, the studio’s portfolio is displayed proudly. Everything serves as a clear reminder of how many adventures the studio has brought us over the years, and how it’s made a name for itself through putting variety, storytelling, worldbuilding, and choice and consequence at the forefront of its ethos.

Shortly after seeing Obsidian’s past on display, I get to experience what’s in store next with a demo of its upcoming RPG, Avowed. By taking us back to Pillars of Eternity’s fantasy universe, Avowed is not only building on what’s come before, but it’s also treading new ground by incorporating flexible combat, a new parkour system, and more. While my time with the new adventure is limited to a few hours, in certain respects, it already feels like the culmination of the studio’s experience.

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