Key Takeaways
- Warhammer 40k: Space Marine 2 patch 4.5 introduces the new Neo-Volkite Pistol to the game.
- Several of Space Marine 2’s primary weapons in Operations mode have been adjusted to improve performance.
- Patch 4.5 also fixes several bugs, including issues with weapon perks and DLC cosmetic items, as well as fixes for PvP features.
Saber Interactive has released Warhammer 40,000: Space Marine 2 patch 4.5, introducing the Neo-Volkite pistol to the game. Additionally, this Warhammer 40,000: Space Marine 2 update buffs several primary weapons and addresses a number of bugs and connection issues.
Set in the Warhammer 40k universe, Space Marine 2 features intense third-person action, with both melee and ranged combat. Developed by Saber Interactive, the game features an array of different weapons and gear, allowing players to adopt their preferred playstyle. The available options range from heavy and light weapons to ranged, close-range, and melee weapons. Each of these weapons can be upgraded, giving players the chance to unlock different perks to enhance stats or add new abilities. The latest update introduces a new weapon for players to try.
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The main feature of this update is the addition of a new Space Marine 2 secondary weapon, the Neo-Volkite pistol. This thermal ray weapon, which can only be used in Operations mode, deals increasing thermal damage the longer it’s aimed at a target, eventually causing a powerful explosion that damages both the target and enemies nearby. Right now, players can try the Neo-Volkite pistol in the Battle Barge’s Sparring Arena, but the developer has plans to fully release it in the Eternal War mode in the next big update.
In addition to the new weapon, several of Space Marine 2‘s primary weapons in Operations mode have been adjusted to improve their performance. The Plasma Incinerator now generates less heat, and fixes have been made to ensure heat production is consistent across all versions. The Bolt Sniper Rifle’s fire rate has been increased, and its headshot bonus has been improved, making it more powerful for precision shots. The Oculus Bolt Carbine now has a scope for better long-range accuracy, along with an upgraded headshot multiplier. For those who prefer close-range combat, the Bolt Carbine now does 50% more damage within the first 10 meters, before returning to its normal output. Lastly, the Auto Bolt Rifle’s ammo capacity has been expanded.
Like previous Space Marine 2 updates, patch 4.5 also fixes several bugs and technical issues to improve gameplay stability. It resolves some issues with weapon perks and DLC cosmetic items, along with fixes for PvP features like muting other players. Additionally, Saber Interactive has made improvements to reduce server disconnects, particularly for players with unstable internet connections.
Patch 4.5 not only adds new weapon options but also improves the overall gameplay balance. This November update, available on all platforms, further refines the Space Marine 2 player experience.
Warhammer 40k: Space Marine 2 Update 4.5 Patch Notes
New Weapon
BALANCING TWEAKS
Weapons (Operations mode only)
PLASMA INCINERATOR
Slightly reduced amount of heat generated by normal and charged shots for versions:
- Master-Crafted – Alpha
- Salvation of Bakka – Alpha
- Gathalamor Crusade – Alpha
Fixed a bug that would cause several versions not producing heat at all.
BOLT SNIPER RIFLE
- Fire rate increased from 50 to 60 rounds per minute.
- Headshot bonus increased from x2 to x2.5.
OCCULUS BOLT CARABINE
- Scope added
- Headshot bonus increased from x1 to x1.33
BOLT CARABINE (SMG)
- Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.
AUTO BOLT RIFLE
- Max ammo increased by 1 magazine for each version.
GENERAL FIXES
- Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart.
- Fixed a bug causing the Sniper perk “Targeted Shot” to not work after swapping weapons.
- Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
- Fixed a bug preventing players from muting the others in PvP.
- Fixed several perks not triggering correctly from enemy kills.
- Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.
TECH IMPROVEMENTS
- Crash fixes and general stability improvements.
- Fixed server disconnects with unstable user connection.
- General connectivity improvements.